The University of Michigan’s non-profit student-run educational games studio.
Every semester, we search for students who are enthusiastic about games and game development to take on one of the most enriching and exciting student projects the University of Michigan has to offer. Whether you are a complete beginner or professional; an artist, programmer, audio producer, or game designer; a University of Michigan student, or otherwise; we have a huge number of roles that need filling, and a huge number of game ideas that await exploring.
Please read through this page for a detailed overview of what it means to be a part of WolverineSoft Studio for a semester, as well as how you can join the team and even earn academic credits for doing so.
WolverineSoft Studio members apply to join a few different departments. Within these departments, members work together throughout a semester to ensure that a certain aspect of the game is complete and effective, emulating the experience that employees in the games industry might have. Members of each department also meet extensively with members of other departments, earning the Studio its multidisciplinary title. These departments are art, programming, game design, audio, production, and more. Find out more about each of these departments below!
<aside> <img src="/icons/code_blue.svg" alt="/icons/code_blue.svg" width="40px" /> PROGRAMMING
Programmers in WolverineSoft Studio write and debug a multitude of scripts in Unity C# (or, on Occasion, Unreal C++) to create engaging and effective gameplay. Often times, this means jumping into a project with scripts written by other programmers, as well as joining calls with other programmers to troubleshoot and problem solve.
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<aside> <img src="/icons/paint-brush_pink.svg" alt="/icons/paint-brush_pink.svg" width="40px" /> ART
Artists in WolverineSoft Studio create art assets, from concept art, environment art and tile sets, character sprites, animations, to VFX, user interface designs, and post-processing effects. Depending on the project, these art assets may be 2D or 3D. Artists iterate on their work based on feedback from other departments throughout the semester.
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<aside> <img src="/icons/headphones_green.svg" alt="/icons/headphones_green.svg" width="40px" /> AUDIO
Members of the audio department in WolverineSoft Studio create original sound effects and compose original music to play at certain points in the game project. WolverineSoft Studio uses industry standard software such as Wwise to integrate these sound effects into our Unity projects.
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<aside> <img src="/icons/video-game-classic_purple.svg" alt="/icons/video-game-classic_purple.svg" width="40px" /> DESIGN
Game designers in WolverineSoft Studio do research on game mechanics and create documentation to help guide programmers, artists, and audio members as they create assets and implementations. Designers are responsible for the core ideas and concepts behind each game, as well as for playtesting sessions.
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<aside> <img src="/icons/clipping_yellow.svg" alt="/icons/clipping_yellow.svg" width="40px" /> BUSINESS & Production
Members of the business & production department coordinate the efforts of the entire studio, working across departments to ensure on-time delivery of features. Producers also evaluate scope/risk, develop new processes, facilitate meetings and come up with best practices to promote a healthy work environment within the studio.
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Interested in All Our Past Projects?
View all WolverineSoft Studio projects!
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